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Aug 27 at 13:03 vote accept shingo.nakanishi
Aug 27 at 1:26 answer added Paul timeline score: 1
Aug 26 at 14:38 history edited shingo.nakanishi CC BY-SA 4.0
added 8 characters in body
Aug 26 at 14:31 comment added shingo.nakanishi @LudoProf I've also added my current understanding.
Aug 26 at 14:31 history edited shingo.nakanishi CC BY-SA 4.0
added 152 characters in body
Aug 26 at 14:22 history edited shingo.nakanishi CC BY-SA 4.0
added 253 characters in body
Aug 26 at 14:13 history edited shingo.nakanishi CC BY-SA 4.0
added 72 characters in body
Aug 26 at 14:08 comment added shingo.nakanishi @LudoProf Ah. Around 1:14, it seems like the Y Sort is applied to the entire chair. Even though it looks like the setting is applied to the entire chair, I find it strange that the character can only move behind a part of it.
Aug 26 at 14:06 history edited shingo.nakanishi CC BY-SA 4.0
added 23 characters in body
Aug 26 at 14:03 comment added shingo.nakanishi @LudoProf I’ve included an images and the timestamp from the video. Even before adjusting the collision settings, the character can already partially move behind the backrest.
Aug 26 at 14:00 history edited shingo.nakanishi CC BY-SA 4.0
added 181 characters in body
Aug 26 at 13:57 comment added LudoProf Where do you see the character moving behind only part of the chair? I see only the character drawing in front of the entire chair when they're lower on the screen, and behind the entire chair when they're higher on the screen. I don't see any single frame where they're drawn in front of part of the chair and behind another part of the chair simultaneously, so everything in the video can be accomplished just by sorting which whole sprite draws overtop of which other whole sprite. Maybe you're asking about the collision they add around 2:50 to stop the player from walking through the chair?
Aug 26 at 13:49 history edited shingo.nakanishi CC BY-SA 4.0
added 94 characters in body
Aug 26 at 13:27 history asked shingo.nakanishi CC BY-SA 4.0