Timeline for How to create a 2D region where sprites are automatically wrapped?
Current License: CC BY-SA 3.0
12 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
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Jan 5, 2012 at 17:45 | history | edited | David Gouveia | CC BY-SA 3.0 |
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Jan 5, 2012 at 17:36 | history | edited | David Gouveia | CC BY-SA 3.0 |
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Jan 5, 2012 at 17:31 | history | edited | David Gouveia | CC BY-SA 3.0 |
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Dec 16, 2011 at 5:21 | history | edited | David Gouveia | CC BY-SA 3.0 |
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Dec 16, 2011 at 3:23 | vote | accept | David Gouveia | ||
Dec 16, 2011 at 3:05 | answer | added | William | timeline score: 3 | |
Dec 15, 2011 at 20:23 | history | tweeted | twitter.com/#!/StackGameDev/status/147411428779888640 | ||
Dec 15, 2011 at 19:07 | comment | added | David Gouveia | Good point, hadn't thought about that case, but let's just consider that when the sprite is larger than the wrap box, it will behave like a normal sprite without wrapping, and ignore that possibility. | |
Dec 15, 2011 at 18:51 | comment | added | Clockwork-Muse | What's supposed to happen in a sprite is larger than the 'wrapBox'? Especially if the two new 'ends' aren't the same dimensions? | |
Dec 15, 2011 at 18:01 | history | edited | David Gouveia | CC BY-SA 3.0 |
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Dec 15, 2011 at 17:54 | history | asked | David Gouveia | CC BY-SA 3.0 |