Timeline for Object collision and vector reflection for complex polygons?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 10 at 2:28 | comment | added | Gerry Schmitz | You're welcome! | |
Apr 10 at 2:22 | comment | added | Beluker | Thank you for the further explanation! : D | |
Apr 10 at 2:13 | comment | added | Gerry Schmitz | If the first end point is "left" of the bullet (angle), the other (desired) end point is "right" of the bullet; if it's also left, you missed the edge, but picked the wrong edge in the first place. (I use a routine to find the "direction" of an angle relative to another; left, right, behind, etc.) | |
Apr 10 at 2:04 | comment | added | Beluker | thanks for the help. You said The other (end) point is on the same side relative to the bullet, how do I calculate this? | |
Apr 10 at 2:01 | vote | accept | Beluker | ||
Apr 10 at 2:01 | vote | accept | Beluker | ||
Apr 10 at 2:01 | |||||
Apr 10 at 1:52 | history | answered | Gerry Schmitz | CC BY-SA 4.0 |