Timeline for How do you find the "best" color palette for a game?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Dec 14, 2011 at 19:22 | vote | accept | Sebastien Diot | ||
Dec 14, 2011 at 19:10 | comment | added | Sebastien Diot | @Jari Komppa You are totally right. +1 | |
Dec 14, 2011 at 19:10 | comment | added | Sebastien Diot | @bummzack I asked (in the title) for how to find it. I did NOT imply that there was one universally best 8 bit palette. There might be many good "examples", and asking for some just would help me find the best one for me faster. | |
Dec 13, 2011 at 17:28 | comment | added | Jari Komppa | I read his question so that he wants to use 8bit textures to save RAM, but will use true color for rendering, and he wants to know how to pick the palette for the 8bit textures. | |
Dec 13, 2011 at 14:29 | answer | added | aaaaaaaaaaaa | timeline score: 4 | |
Dec 13, 2011 at 14:04 | answer | added | Jari Komppa | timeline score: 3 | |
Dec 13, 2011 at 13:37 | answer | added | rojcyk | timeline score: 2 | |
Dec 13, 2011 at 12:06 | answer | added | Sullivan | timeline score: 4 | |
Dec 13, 2011 at 11:32 | comment | added | bummzack | There can't be a "best" palette for a game, as it depends entirely on the game and the style/mood you want to create. A dark/muddy palette won't suit a mario-type game (with bright and vivid colors) etc. So your question is unanswerable. | |
Dec 13, 2011 at 11:20 | history | asked | Sebastien Diot | CC BY-SA 3.0 |