Timeline for How to use Unity ECS without URP or HDRP?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Apr 20 at 9:48 | answer | added | Muhammad Faizan Khan | timeline score: 0 | |
Apr 20 at 9:10 | vote | accept | Muhammad Faizan Khan | ||
Feb 27 at 14:33 | answer | added | Philipp | timeline score: 1 | |
Feb 27 at 14:08 | answer | added | DMGregory♦ | timeline score: 0 | |
Feb 27 at 13:57 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Cleanup
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Feb 27 at 4:20 | comment | added | Muhammad Faizan Khan | I think I got the answer in your comment. So if we want to render the entities then we require URP/HDRP. But we can use ECS for batch processing. What kind of batch processing? can you explain this in the answer section. I just want to know the big picture, that what when to use or what are the compatiblities issues among different system. I am not able to imagine that what is the use of ECS without rendering. | |
Feb 26 at 13:40 | comment | added | DMGregory♦ | URP/HDRP are not required to run ECS if you just want to use entities for batch processing. URP/HDRP ARE required to RENDER entities. | |
Feb 26 at 9:51 | history | edited | Muhammad Faizan Khan | CC BY-SA 4.0 |
added 45 characters in body
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Feb 23 at 12:22 | comment | added | DMGregory♦ | The issue you linked says pretty explicitly "Entities are using Entities Graphics (EG) package to render. If no EG package is present, nothing is rendered. EG package does not support Built-In rendering pipeline." | |
Feb 23 at 12:21 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Cleanup
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Feb 23 at 5:08 | history | asked | Muhammad Faizan Khan | CC BY-SA 4.0 |