Timeline for Unity Camera snaps back to camera mouse look after lerping to a point and rotating normally. Once mouse look is re-enabled it overrides and snaps back
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Jan 25 at 1:57 | comment | added | WestMansionHero | Looks like everything is in order on my side with the model. Its facing the correct way. Just unsure why it is snapping still. If I'm looking in a certain direction it snaps backwards. If I'm looking in a different direction it ignores the code and snaps back to the original location like it was before. | |
Jan 24 at 17:57 | comment | added | DMGregory♦ | Sounds like your model is oriented backwards. | |
Jan 24 at 16:47 | comment | added | WestMansionHero | I tried this, but it flips him backwards whenever it re enables the script. I'm not sure why. He just turns around the opposite direction he was facing before. I figured it out. For the yaw, it needed to be -look.x and -look.z for me. I appreciate the help. | |
Jan 24 at 14:52 | history | answered | DMGregory♦ | CC BY-SA 4.0 |