Timeline for Why should a game include a range of possible damage values per hit?
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Sep 6, 2023 at 0:09 | comment | added | Verbran | Thanks for the great insights! I’m realising I may be adding too much “precision” to a game that doesn’t afford it; trying to make turn an RPG into a MOBA. I’ll keep the variation, but keep it around 10% so it’s not so frustrating as it is at the moment. | |
Sep 4, 2023 at 11:18 | history | answered | Tom Tsagkatos | CC BY-SA 4.0 |