Timeline for Cubemap rotation
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Sep 26, 2023 at 14:21 | history | edited | user171926 | CC BY-SA 4.0 |
deleted 324 characters in body
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Aug 6, 2023 at 14:50 | vote | accept | CommunityBot | ||
Aug 5, 2023 at 15:57 | answer | added | DMGregory♦ | timeline score: 0 | |
Aug 4, 2023 at 19:13 | comment | added | DMGregory♦ | So what is the reference to "when it is zero it rotates to the left on the z axis" in your question, if it is only ever a y-axis rotation you want? Try editing to clarify. | |
Aug 4, 2023 at 19:11 | comment | added | user171926 | around the Y axis | |
Aug 4, 2023 at 13:36 | comment | added | DMGregory♦ | To whose right? What axis are we rotating around? | |
Aug 4, 2023 at 2:31 | comment | added | user171926 | And thanks for the explanation | |
Aug 4, 2023 at 2:29 | comment | added | user171926 | I want to simulate motion of stats. But how can I simulate the axis by float like set the float 90° to make it rotate to right? | |
Aug 3, 2023 at 20:24 | comment | added | DMGregory♦ | A skybox has as many degrees of rotational freedom as any other object. If you're trying to simulate motion of stars as observed from the north pole, you'd rotate around one axis. If your observer is at the equator, you'd use a different rotation axis. If you want to simulate an observer at an arbitrary latitude, you'd use another axis yet. It also depends on how the contents of your skybox texture are set up. (eg. is Polaris in the center of the y+ face, or is your skybox oriented relative to the ecliptic plane instead?) This is why a diagram helps make your situation unambiguous. | |
Aug 3, 2023 at 19:41 | comment | added | user171926 | What is incomprehensible in the rotation of Skybox?!!!!! | |
Aug 3, 2023 at 19:25 | comment | added | DMGregory♦ | It's not clear to me what rotation you're describing. Consider adding a diagram to your question to illustrate? | |
Aug 3, 2023 at 18:28 | history | asked | user171926 | CC BY-SA 4.0 |