Timeline for Are there viable alternatives to polygons for creating 3D worlds?
Current License: CC BY-SA 4.0
5 events
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Apr 26, 2023 at 14:44 | comment | added | Philipp | There are a couple games that use "pure" voxel rendering without converting the voxel data to polygons first. Like the 1992 Comache or the 1999 Outcast. | |
Apr 26, 2023 at 14:36 | history | edited | Pikalek | CC BY-SA 4.0 |
moved raw URL into text link
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Apr 25, 2023 at 21:14 | comment | added | DMGregory♦ | Note that although Minecraft is logically built from voxel data, in most versions the visible voxel faces are baked out to polygon meshes for rendering. See all the triangles visible here. What you describe as SDF sounds more like metaballs sampled on a discrete grid, possibly related to marching cubes. Numbers in SDFs represent the distance of a sample point from the surface (with ± = inside/outside) , not solidity/opacity/density. SDFs don't always need to use a discrete grid, although they can (as in the Claybook example in my answer). | |
S Apr 25, 2023 at 18:59 | review | First answers | |||
Apr 26, 2023 at 14:37 | |||||
S Apr 25, 2023 at 18:59 | history | answered | smokku | CC BY-SA 4.0 |