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Timeline for Unity texture shows UV border

Current License: CC BY-SA 4.0

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Apr 17, 2023 at 16:17 vote accept Amarth Gûl
Apr 14, 2023 at 18:39 comment added DMGregory That may suggest a problem in how this mesh's tangents are defined.
Apr 14, 2023 at 18:22 comment added Amarth Gûl @DMGregory upstream of the Normal input is a .jpg texture. That map was set to Tangent space by default and I have not changed it. The map was generated by the photogrammetry software developed by other people at my institution so I am not sure how it is implemented.
Apr 12, 2023 at 20:27 comment added DMGregory Hm, that does look like a tangent space normal map. Can you show what nodes you're using to compute the value that gets routed to that Normal pin? It's possible you converted to object space somewhere upstream from what we can see.
S Apr 12, 2023 at 19:55 review First answers
Apr 13, 2023 at 15:17
S Apr 12, 2023 at 19:55 history answered Amarth Gûl CC BY-SA 4.0