Timeline for Unity texture shows UV border
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 17, 2023 at 16:17 | vote | accept | Amarth Gûl | ||
Apr 14, 2023 at 18:39 | comment | added | DMGregory♦ | That may suggest a problem in how this mesh's tangents are defined. | |
Apr 14, 2023 at 18:22 | comment | added | Amarth Gûl |
@DMGregory upstream of the Normal input is a .jpg texture. That map was set to Tangent space by default and I have not changed it. The map was generated by the photogrammetry software developed by other people at my institution so I am not sure how it is implemented.
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Apr 12, 2023 at 20:27 | comment | added | DMGregory♦ | Hm, that does look like a tangent space normal map. Can you show what nodes you're using to compute the value that gets routed to that Normal pin? It's possible you converted to object space somewhere upstream from what we can see. | |
S Apr 12, 2023 at 19:55 | review | First answers | |||
Apr 13, 2023 at 15:17 | |||||
S Apr 12, 2023 at 19:55 | history | answered | Amarth Gûl | CC BY-SA 4.0 |