Question
- What does it mean a 'mask' in 2D (and possibly 3D) Game development?
- What would an experience Game Dev understands if I say ´make this Rect a mask´?
I know it could be a very broad term and it may depend on the context, if is so then just a bullet list of possible meaning would do.
My understanding is that is something that 'masks' with the purpose to cover some other entity on the game world, however what are the most use cases and why would you use it?
I research a bit online, but because of the naming 'mask' the search result gets easily polluted with unreleated topic (especial after covid).