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Oct 29, 2022 at 10:02 answer added Sarthak_ssg5 timeline score: 1
Oct 29, 2022 at 2:12 history undeleted Zetsu_Zetsu
Oct 29, 2022 at 2:11 history deleted Zetsu_Zetsu via Vote
Oct 28, 2022 at 21:56 history edited Zetsu_Zetsu CC BY-SA 4.0
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Oct 28, 2022 at 21:53 comment added DMGregory It's not clear to me why using a state pattern would forbid you from storing the ID of the player who is acting. It is not clear to me why "the idea of a game loop is almost discarded" or what it would even mean to "almost" discard something. Can you edit your question to clarify? Consider walking us through your thinking step-by-step, illustrated with pseudocode if it helps you convey concrete details about the implementation you have in mind.
Oct 28, 2022 at 21:31 comment added Vaillancourt You'd likely get more/better help if you explained the game. Tell yourself that most of us have never played Yugioh and so we don't know the rules.
S Oct 28, 2022 at 21:04 review First questions
Oct 29, 2022 at 2:11
S Oct 28, 2022 at 21:04 history asked Zetsu_Zetsu CC BY-SA 4.0