Timeline for Manage game states of a card game with MVC
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Oct 29, 2022 at 10:02 | answer | added | Sarthak_ssg5 | timeline score: 1 | |
Oct 29, 2022 at 2:12 | history | undeleted | Zetsu_Zetsu | ||
Oct 29, 2022 at 2:11 | history | deleted | Zetsu_Zetsu | via Vote | |
Oct 28, 2022 at 21:56 | history | edited | Zetsu_Zetsu | CC BY-SA 4.0 |
added 487 characters in body
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Oct 28, 2022 at 21:53 | comment | added | DMGregory♦ | It's not clear to me why using a state pattern would forbid you from storing the ID of the player who is acting. It is not clear to me why "the idea of a game loop is almost discarded" or what it would even mean to "almost" discard something. Can you edit your question to clarify? Consider walking us through your thinking step-by-step, illustrated with pseudocode if it helps you convey concrete details about the implementation you have in mind. | |
Oct 28, 2022 at 21:31 | comment | added | Vaillancourt♦ | You'd likely get more/better help if you explained the game. Tell yourself that most of us have never played Yugioh and so we don't know the rules. | |
S Oct 28, 2022 at 21:04 | review | First questions | |||
Oct 29, 2022 at 2:11 | |||||
S Oct 28, 2022 at 21:04 | history | asked | Zetsu_Zetsu | CC BY-SA 4.0 |