This code is for controlling a shark
I want to have continuous collision detection which won't work with MovePosition so I tried changing it other options but those are making the Shark Fly
Why does converting this line
Rb.MovePosition(transform.position + SharkCamera.transform.forward * CurrentSpeed * Time.fixedDeltaTime);
to this
Rb.velocity += SharkCamera.transform.forward * CurrentSpeed * Time.fixedDeltaTime;
or this
Rb.AddForce(-transform.right * CurrentSpeed * Time.fixedDeltaTime, ForceMode.VelocityChange);
makes the Shark fly?
Note: Directly setting the velocity won't work because other forces are acting too