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Nov 23, 2011 at 11:26 comment added mikidelux Yes, I mean translate the world coordinates of the point you wish to be your center of rotation to the origin ( 0,0,0 ). The sample code would be exactly what Dan answered. What you have to do (the concept is much more important than the code) is realize that the center of your object is in the (0,0,0) (that's why it rotates on it's own axis, because it is standing in the axis of rotation). Then to bring one corner of it to the origin you have to translate HALF of the object towards it. Ok my english is bad, I hope you understand what I'm trying to tell you.
Nov 23, 2011 at 11:13 comment added Nipuna By point you mean the world coordinate? can u post some sample code
Nov 23, 2011 at 11:02 history answered mikidelux CC BY-SA 3.0