Timeline for Getting XR Grabbable items networked with Unity
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Dec 6, 2021 at 9:43 | vote | accept | Richard Muthwill | ||
Nov 30, 2021 at 23:15 | answer | added | Richard Muthwill | timeline score: 1 | |
Nov 30, 2021 at 5:12 | comment | added | Richard Muthwill | @DMGregory I did try something simular, the issue was that the position wasn't being synced. I have found a temporary solution but it's not elegant - I've created a copy of the XRGrabInteractable script and added a boolean where the parent changes take place. | |
Nov 30, 2021 at 3:45 | comment | added | DMGregory♦ | Have you considered making a networked shadow object that invisibly follows the grabbed object locally, and using that as the source object the remote clients see replicated? (With their copy of the true grabbable hidden while it's being held by another player) | |
Nov 30, 2021 at 2:48 | history | asked | Richard Muthwill | CC BY-SA 4.0 |