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Oct 29, 2021 at 1:50 comment added user122973 Your code assumes TileWidth == TileHeight or in the given code TileData.TILE_SIZE == 16. It would be better to split the pixels variable into x and y with the second using TileHeight as the multiplier. As for maxCells use (int)(1/(MOVE_SPEED * dt) +1) where dt <= Game1.TargetElapsedTime for full precision at 60FPS and a movement speed of 100 use 0x1771.
Jul 6, 2021 at 3:20 history edited FreddyFlares CC BY-SA 4.0
deleted 8 characters in body
Jul 6, 2021 at 3:15 review First posts
Jul 6, 2021 at 14:32
Jul 6, 2021 at 3:10 history answered FreddyFlares CC BY-SA 4.0