Timeline for How to load level 1 when the cutscene ends?
Current License: CC BY-SA 4.0
16 events
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Jul 8, 2021 at 15:23 | comment | added | Ali | Yes, my preferred answer is to not have a loading screen in there but wasn't sure so that was why I asked it. | |
Jul 7, 2021 at 11:13 | comment | added | DMGregory♦ | It sounds like you've reasoned your way to your preferred answer there. | |
Jul 7, 2021 at 10:42 | comment | added | Ali | @DMGregory I just have a quick question since it is related to this one. The level 1 scene loads very quickly (less than a second). So I wanted to ask do I need to add a loading screen in between? For sure I'll add more content to the first level so this way it might take longer but even in that situation, I think a loading screen (or a loading bar) would be pointless. | |
Jul 7, 2021 at 10:29 | vote | accept | Ali | ||
Jul 7, 2021 at 10:29 | answer | added | Ali | timeline score: 0 | |
Jul 7, 2021 at 10:22 | comment | added | Ali | Yes! That was exactly the root of the problem. Thank you! I'll write this as an answer. | |
Jul 6, 2021 at 14:47 | comment | added | DMGregory♦ |
Did you drag a script file into where it says LoadGamePlay, rather than a GameObject with an instance of the LoadGamePlay component attached to it? You won't be able to reference any instance methods (methods without static in their declaration) unless you have a reference to an instance of the component, not the script that defines the class.
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Jul 6, 2021 at 14:26 | history | edited | Ali | CC BY-SA 4.0 |
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Jul 6, 2021 at 2:03 | history | edited | Ali | CC BY-SA 4.0 |
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Jul 3, 2021 at 23:23 | history | edited | Ali | CC BY-SA 4.0 |
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Jul 2, 2021 at 22:14 | history | edited | Ali | CC BY-SA 4.0 |
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Jul 1, 2021 at 23:06 | history | edited | Ali | CC BY-SA 4.0 |
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Jun 30, 2021 at 20:22 | history | edited | Ali | CC BY-SA 4.0 |
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Jun 28, 2021 at 0:08 | history | edited | Ali | CC BY-SA 4.0 |
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Jun 26, 2021 at 22:16 | history | edited | Ali | CC BY-SA 4.0 |
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Jun 26, 2021 at 1:43 | history | asked | Ali | CC BY-SA 4.0 |