Timeline for Unity method/framework for handling different input modes
Current License: CC BY-SA 4.0
3 events
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Mar 28, 2021 at 11:49 | comment | added | Weckar E. | @Philipp No, I could not. I am terrible about explaining systems I from day 0 have considered self-explanatory at a glance. | |
Mar 28, 2021 at 9:20 | comment | added | Philipp | I agree that the new input system was designed with scenarios like this in mind and makes it much easier to handle them. But the article you linked to does not address this specifically. Instead of just linking to the frontpage of the documentation, could you perhaps explain in your own words how to switch between different control schemes using the new input system? That would make this a much better answer. | |
Mar 28, 2021 at 4:31 | history | answered | Weckar E. | CC BY-SA 4.0 |