Timeline for How to customize player script with different abilities in each scene?
Current License: CC BY-SA 4.0
6 events
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Mar 26, 2021 at 3:35 | comment | added | Ali | @DMGregory I just have a question which is related to this problem. My question is do I need to keep the objects that I want to change as prefabs in all scenes but without overriding them or is it better to have them unpacked, since this way they can be changed easier? | |
Mar 26, 2021 at 3:23 | comment | added | Ali | Thank you both for your help! I deleted the duplicates and created new scripts specifically for the features that I don't want to use in some scenes. So far, I just completed the health bar set active script which works properly. The shotgun script has some bugs and I'm trying to fix them but will ask a new question if I encounter a problem. | |
Mar 26, 2021 at 3:11 | vote | accept | Ali | ||
Mar 25, 2021 at 16:46 | comment | added | Nikaas | @DMGregory Of course, lol. | |
Mar 25, 2021 at 16:29 | comment | added | DMGregory♦ | I'd flip your health bar example around. Make a component that shows the health bar, and omit that component when you don't want it shown. 😉 | |
Mar 25, 2021 at 16:26 | history | answered | Nikaas | CC BY-SA 4.0 |