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Mar 26, 2021 at 3:35 comment added Ali @DMGregory I just have a question which is related to this problem. My question is do I need to keep the objects that I want to change as prefabs in all scenes but without overriding them or is it better to have them unpacked, since this way they can be changed easier?
Mar 26, 2021 at 3:23 comment added Ali Thank you both for your help! I deleted the duplicates and created new scripts specifically for the features that I don't want to use in some scenes. So far, I just completed the health bar set active script which works properly. The shotgun script has some bugs and I'm trying to fix them but will ask a new question if I encounter a problem.
Mar 26, 2021 at 3:11 vote accept Ali
Mar 25, 2021 at 16:46 comment added Nikaas @DMGregory Of course, lol.
Mar 25, 2021 at 16:29 comment added DMGregory I'd flip your health bar example around. Make a component that shows the health bar, and omit that component when you don't want it shown. 😉
Mar 25, 2021 at 16:26 history answered Nikaas CC BY-SA 4.0