Timeline for Mesh does not translate accordingly to WheelCollider
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 12, 2022 at 19:20 | vote | accept | emi2345 | ||
Apr 3, 2022 at 14:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 4, 2021 at 12:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 6, 2021 at 12:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 8, 2021 at 0:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 8, 2021 at 23:28 | comment | added | Kevin | @user14791290 Great, I've posted it as an answer. | |
Mar 8, 2021 at 23:28 | answer | added | Kevin | timeline score: 0 | |
Mar 8, 2021 at 19:44 | comment | added | emi2345 | Kevin's solution fixed the issue, thanks | |
Mar 8, 2021 at 19:17 | comment | added | Kevin |
Are you calling UpdateWheels() from an Update() function? Try calling it from LateUpdate() instead.
|
|
Mar 8, 2021 at 16:07 | review | First posts | |||
Mar 9, 2021 at 7:48 | |||||
Mar 8, 2021 at 16:05 | comment | added | DMGregory♦ | Can you show us how you've configured the visual objects referenced by the wheel transforms? A screenshot of the offset you're observing could also help us diagnose the cause. | |
Mar 8, 2021 at 15:57 | history | asked | emi2345 | CC BY-SA 4.0 |