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Jan 16, 2021 at 2:48 comment added Benjamin Danger Johnson Solid answer. I was going to say use a list with effects that implement an interface but ScriptableObject subclasses are a much more Unity friendly answer, especially for non-programmers that don't want to constantly change code. Also very good catch on the stack resolution detail, that is an easy feature to overlook and difficult to hack in later mid-development.
Dec 27, 2020 at 13:01 history edited DMGregory CC BY-SA 4.0
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Dec 26, 2020 at 10:57 history edited DMGregory CC BY-SA 4.0
added 61 characters in body
Dec 26, 2020 at 10:47 vote accept Sal
Dec 26, 2020 at 3:08 history answered DMGregory CC BY-SA 4.0