Timeline for Attaching scripts which trigger on specified events to objects
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Jan 16, 2021 at 2:48 | comment | added | Benjamin Danger Johnson | Solid answer. I was going to say use a list with effects that implement an interface but ScriptableObject subclasses are a much more Unity friendly answer, especially for non-programmers that don't want to constantly change code. Also very good catch on the stack resolution detail, that is an easy feature to overlook and difficult to hack in later mid-development. | |
Dec 27, 2020 at 13:01 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
typo
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Dec 26, 2020 at 10:57 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
added 61 characters in body
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Dec 26, 2020 at 10:47 | vote | accept | Sal | ||
Dec 26, 2020 at 3:08 | history | answered | DMGregory♦ | CC BY-SA 4.0 |