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when toggle format what by license comment
Nov 25, 2020 at 19:59 comment added andresantacruz the terrain is 3D. Each vertex of a tile can have a different height component. There are hundreds of maps and each of them are composed by hundreds of tiles.
Nov 25, 2020 at 19:49 comment added Kevin I can't say for certain. You haven't provided enough information. Is your terrain flat or 3D? What do the tiles look like? How many tiles will there be in one map? How many tiles will be visible at once? (If your tiles are going to be flat, use a Tilemap: learn.unity.com/tutorial/introduction-to-tilemaps# )
Nov 25, 2020 at 19:44 comment added andresantacruz So I was thinking in the right direction? I was afraid there could be a better way to implement this system as Unity seems so polished and simple to use.
Nov 25, 2020 at 19:37 history answered Kevin CC BY-SA 4.0