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Jul 22, 2020 at 22:06 vote accept Matheson
Jul 22, 2020 at 4:54 history edited Matheson CC BY-SA 4.0
added 1283 characters in body
S Jul 21, 2020 at 18:27 history suggested Kevin
add Unity tag
Jul 21, 2020 at 4:46 review Suggested edits
S Jul 21, 2020 at 18:27
Jul 21, 2020 at 3:50 answer added Kevin timeline score: 1
Jul 21, 2020 at 3:35 comment added Matheson @Kevin Doesn't that mean it's set to false only once at the very start? Meaning it doesn't continuously get set to false whenever a platform is spawned? But either way, if I remove that section of the code, it still doesn't fix the problem.
Jul 21, 2020 at 3:21 comment added Kevin "What would make it so that dead is set to false every time a platform is spawned?" public void Start() { dead = false; }
Jul 21, 2020 at 3:14 comment added Matheson I'm spawning platforms after the player has died but I would assume that doesn't much of a difference as it takes a long time for a newly spawned platform to reach where the player is and the Scene switches after only half a second. What would make it so that dead is set to false every time a platform is spawned? The script that spawns the platforms is in a different class than what is shown in my post
Jul 21, 2020 at 3:05 comment added DMGregory Looks like you're setting dead to false anytime a platform is spawned. Are you spawning platforms after the player has died?
Jul 21, 2020 at 2:52 history asked Matheson CC BY-SA 4.0