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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Don't repeat tags in title, don't include irrelevant markup
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DMGregory
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Unity: Shader Graph and GPU How to declare per-Instancinginstance properties for instances rendering on a shader graph?

Unity Version: 2019.4.1f12019.4.1f1

Render Pipeline: URP

I created a shader using Unity's ShaderGraphUnity's Shader Graph, and iI want to apply GPU InstancingGPU Instancing on this shader, but there is no way to declare per-instanceper-instance properties inside the shader graph.

Is there a way to make GPU Instancing work on shader graphs' materials?

Unity: Shader Graph and GPU-Instancing?

Unity Version: 2019.4.1f1

Render Pipeline: URP

I created a shader using Unity's ShaderGraph, and i want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties inside the shader graph.

Is there a way to make GPU Instancing work on shader graphs' materials?

How to declare per-instance properties for instances rendering on a shader graph?

Unity Version: 2019.4.1f1

Render Pipeline: URP

I created a shader using Unity's Shader Graph, and I want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties inside the shader graph.

Is there a way to make GPU Instancing work on shader graphs' materials?

Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
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Fadi Obaji
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Unity: Shader Graph and GPU-Instancing?

Unity Version: 2019.4.1f1

Render Pipeline: URP

I created a shader using Unity's ShaderGraph, and i want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties inside the shader graph.

Is there a way to make GPU Instancing work on shader graphs' materials?