Unity Version: 2019.4.1f12019.4.1f1
Render Pipeline: URP
I created a shader using Unity's ShaderGraph
Unity's Shader Graph, and iI want to apply GPU Instancing
GPU Instancing on this shader, but there is no way to declare per-instance
per-instance properties inside the shader graph.
Is there a way to make GPU Instancing work on shader graphs' materials?