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May 27, 2020 at 11:16 comment added DMGregory Sure. Set the game object to inactive when you don't want to see it, and active when you do.
May 27, 2020 at 10:19 comment added Cross Thank you for the suggestion! (Apologies for the late response). The script you've written up seems quite good, except right now it doesn't appear to appear in the actual game when the scene is played. There's an existing UnityEvent you've placed in the script that can be called for when the stack is empty to let the game start playing, but I was wondering if there was anything to 'call the stack' in the first place? That is, making the stack of pictures appear on the screen since I'd like to have two sets - one for the start of a level and one for the end.
May 23, 2020 at 17:23 history answered DMGregory CC BY-SA 4.0