Timeline for How to deal with data transfer between scenes
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Apr 24, 2020 at 19:10 | comment | added | Eleer | Thank you boys, it was so helpful for me to listen your advices. I already know my situation, I see possible problem, and I did spend a lot of time searching for possible sollutions. I proposed 2 and i am asking if anyone who has experience with such thing could tell me if it is totally bad idea, good one if if there is way better sollution. In the past it happened several times to me that I messed up architecture and than I spend a lot of time fixing it. So now I am trying not to make the same mistake. | |
Apr 24, 2020 at 18:58 | comment | added | Eleer | @schneebuzz yes, I did it is actually I was talking about usage of additive scene in my question. But still thank you | |
Apr 23, 2020 at 17:12 | comment | added | Vaillancourt♦ | Most improvements to code come from the fact that the developer coded themselves in a corner. As DMGregory pointed out, if you see what situation you'll need to handle in the future, prototype it now. | |
Apr 23, 2020 at 14:30 | comment | added | schneebuzz | Have you looked into loading scenes additive? | |
Apr 23, 2020 at 14:03 | comment | added | DMGregory♦ | If you can't see 3 months into the future, neither can we. There are very few cases in game development where there's a universally-agreed "best" solution. So "does it work?" is often our best guide. Is there a particular problem with your approach that you're worried will break in 3 months, that we can help you solve proactively? | |
Apr 23, 2020 at 14:01 | comment | added | Eleer | Ok, so should I be using "it works" sollution instead of best one for me and after 3 months scrap whole game coz I used bad pattern? | |
Apr 23, 2020 at 13:53 | comment | added | DMGregory♦ | Did you test it, and did it work? If it works, it's a "good enough" idea to get the job done. If it didn't work, then ask about how to fix it. | |
Apr 23, 2020 at 13:49 | comment | added | Eleer | I did already read those questions before i asked new one and also I did already test those methods, but it seems to me that this helps only if you would like to transfer some smaller data, not whole scene setting which could contain 300 parameters on different objects. The main question was if it is good idea to hide scene/have important data in 3rd scene | |
Apr 23, 2020 at 13:42 | comment | added | DMGregory♦ | Presumably you started by searching for your question and found existing answers about ways to do this. What specific problem have you encountered putting these solutions into practice? | |
Apr 23, 2020 at 13:34 | review | First posts | |||
Apr 24, 2020 at 19:58 | |||||
Apr 23, 2020 at 13:33 | history | asked | Eleer | CC BY-SA 4.0 |