Hey I am currenty developing somea game (in Java) that is going to have a lot of textures and images in it. What
What is the most efficient way to load all the textures? I was thinking on pre - loadingloading all the images instead of loading them during run timeruntime (because during runtime they will be loaded over and over again).
I'll be happy to hear your opinion on those strategies, and also, if you have a better strategy I would like to hear that. Thank you.