Timeline for Need help with making number system for idle game
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Feb 7, 2020 at 16:37 | comment | added | 12345654321 | I write prototype my game. But now it use just simple double/ I want to replace double to scientific notation | |
Feb 7, 2020 at 14:37 | answer | added | Philipp | timeline score: 1 | |
Feb 7, 2020 at 14:27 | comment | added | Philipp | @12345654321 How are we supposed to know what functions your game needs when we don't know anything about your game? For example, how should we know that your game does not need a sine function for big numbers? | |
Feb 5, 2020 at 16:16 | comment | added | 12345654321 | These libraries contain a lot of unnecessary things that I don't need (for example, a sine function for a large number). The code in them is very large, I would like someone to explain to me on my fingers what functions are missing in my code and how to add these numbers. | |
Feb 5, 2020 at 13:57 | comment | added | Theraot | I have seen plenty of these game that just use doubles. And yes, the precision is lost, and you get beyond safe integers. By that time it is usually not a problem because the increments are very high too. If you do not want that, I'd side with Philipp, just use a third party big number library. What language is this? I do not know if there an open source, ready for production, big number library for your language ... but there are for others, worst case scenario you port one. | |
Feb 5, 2020 at 11:35 | comment | added | Philipp | Have you considered to just use an existing big number library? | |
Feb 5, 2020 at 11:15 | review | First posts | |||
Feb 19, 2020 at 11:15 | |||||
Feb 5, 2020 at 11:11 | history | asked | 12345654321 | CC BY-SA 4.0 |