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Feb 7, 2020 at 16:37 comment added 12345654321 I write prototype my game. But now it use just simple double/ I want to replace double to scientific notation
Feb 7, 2020 at 14:37 answer added Philipp timeline score: 1
Feb 7, 2020 at 14:27 comment added Philipp @12345654321 How are we supposed to know what functions your game needs when we don't know anything about your game? For example, how should we know that your game does not need a sine function for big numbers?
Feb 5, 2020 at 16:16 comment added 12345654321 These libraries contain a lot of unnecessary things that I don't need (for example, a sine function for a large number). The code in them is very large, I would like someone to explain to me on my fingers what functions are missing in my code and how to add these numbers.
Feb 5, 2020 at 13:57 comment added Theraot I have seen plenty of these game that just use doubles. And yes, the precision is lost, and you get beyond safe integers. By that time it is usually not a problem because the increments are very high too. If you do not want that, I'd side with Philipp, just use a third party big number library. What language is this? I do not know if there an open source, ready for production, big number library for your language ... but there are for others, worst case scenario you port one.
Feb 5, 2020 at 11:35 comment added Philipp Have you considered to just use an existing big number library?
Feb 5, 2020 at 11:15 review First posts
Feb 19, 2020 at 11:15
Feb 5, 2020 at 11:11 history asked 12345654321 CC BY-SA 4.0