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Tetrad
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Is the STL onefficient enough for mobile devices?

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mx2
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When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples with the. His defense is that STL is no slower than Objective-C).

Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90).

What are the benefits and drawbacks of each approach?

When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples with the defense that STL is no slower than Objective-C).

Then there are also developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90).

What are the benefits and drawbacks of each approach?

When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C).

Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90).

What are the benefits and drawbacks of each approach?

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mx2
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STL on mobile devices

When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples with the defense that STL is no slower than Objective-C).

Then there are also developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90).

What are the benefits and drawbacks of each approach?