Timeline for How to build only specified assets into assetbundle in unity
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Oct 12, 2020 at 12:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 14, 2020 at 11:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 15, 2020 at 10:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
S Jan 21, 2020 at 17:01 | history | bounty ended | CommunityBot | ||
S Jan 21, 2020 at 17:01 | history | notice removed | CommunityBot | ||
Jan 16, 2020 at 9:51 | comment | added | AJP | Some one might like to write an answer on using the Unity Addressable Asset system: docs.unity3d.com/Packages/[email protected]/manual/… | |
Jan 16, 2020 at 9:31 | answer | added | Muhammad Faizan Khan | timeline score: 1 | |
Jan 13, 2020 at 15:58 | answer | added | AJP | timeline score: 0 | |
S Jan 13, 2020 at 15:53 | history | bounty started | AJP | ||
S Jan 13, 2020 at 15:53 | history | notice added | AJP | Draw attention | |
Sep 30, 2019 at 14:55 | review | First posts | |||
Oct 4, 2019 at 8:31 | |||||
Sep 30, 2019 at 14:53 | history | asked | Poppie360 | CC BY-SA 4.0 |