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Timeline for Render order for 3D meshes

Current License: CC BY-SA 4.0

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Oct 4, 2021 at 0:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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S Jan 12, 2020 at 21:10 history suggested Ola Ström
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Jan 10, 2020 at 21:16 review Suggested edits
S Jan 12, 2020 at 21:10
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Jul 9, 2019 at 11:10 answer added tmighty timeline score: 2
Jun 21, 2019 at 11:17 comment added tmighty This would be done in the material inspector, right? I'm using HDRP/Lit shader. If there's no "Disable depth test" option, then it might be difficult, is that correct?
Jun 21, 2019 at 11:07 comment added DMGregory Depth testing is what keeps an object behind a different one from drawing on top of it, even if it draws later in the frame. Before shading each pixel, the GPU checks the depth of the current surface versus the depth stored in the depth buffer at that point. If the value in the depth buffer is less, that means something drawn earlier is in front of this object, and we can skip shading this pixel because it's occluded. (There are other ways to use the depth buffer / depth testing, but this is the conventional way). So, your problem may be that you want to disable depth testing for this material
Jun 21, 2019 at 11:02 comment added tmighty @DMGregory No, I'm not sure about it. I don't understand what depth testing is in this case.
Jun 21, 2019 at 0:59 comment added DMGregory Are you sure your problem is draw order and not depth testing?
Jun 20, 2019 at 23:05 history edited tmighty CC BY-SA 4.0
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Jun 20, 2019 at 22:55 comment added tmighty I have tried it, it doesn't work. The cube would have to be located very much "before" the weapon, and that would look like the cube is floating in the air. I will post a screenshot in a minute.
Jun 20, 2019 at 22:51 comment added Alex F Then... shouldn't it be even easier to put the glowing cube in front of the weapon?
Jun 20, 2019 at 22:44 history edited tmighty CC BY-SA 4.0
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Jun 20, 2019 at 22:44 comment added tmighty It's a 3D scene.
Jun 20, 2019 at 22:43 comment added Criticizing Israel not allowed "That is the default behaviour as the weapon is physically in front of the glowing cube." - if it's a 2D GUI screen, then why not put the glowing cube physically in front of the weapon?
Jun 20, 2019 at 22:25 history asked tmighty CC BY-SA 4.0