Timeline for Render order for 3D meshes
Current License: CC BY-SA 4.0
23 events
when toggle format | what | by | license | comment | |
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Oct 4, 2021 at 0:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 6, 2021 at 0:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 5, 2021 at 23:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 8, 2020 at 23:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 10, 2020 at 22:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 11, 2020 at 22:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
S Jan 12, 2020 at 21:10 | history | suggested | Ola Ström |
Added a tag
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Jan 10, 2020 at 21:16 | review | Suggested edits | |||
S Jan 12, 2020 at 21:10 | |||||
Jan 10, 2020 at 21:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 12, 2019 at 20:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 8, 2019 at 20:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 9, 2019 at 11:10 | answer | added | tmighty | timeline score: 2 | |
Jun 21, 2019 at 11:17 | comment | added | tmighty | This would be done in the material inspector, right? I'm using HDRP/Lit shader. If there's no "Disable depth test" option, then it might be difficult, is that correct? | |
Jun 21, 2019 at 11:07 | comment | added | DMGregory♦ | Depth testing is what keeps an object behind a different one from drawing on top of it, even if it draws later in the frame. Before shading each pixel, the GPU checks the depth of the current surface versus the depth stored in the depth buffer at that point. If the value in the depth buffer is less, that means something drawn earlier is in front of this object, and we can skip shading this pixel because it's occluded. (There are other ways to use the depth buffer / depth testing, but this is the conventional way). So, your problem may be that you want to disable depth testing for this material | |
Jun 21, 2019 at 11:02 | comment | added | tmighty | @DMGregory No, I'm not sure about it. I don't understand what depth testing is in this case. | |
Jun 21, 2019 at 0:59 | comment | added | DMGregory♦ | Are you sure your problem is draw order and not depth testing? | |
Jun 20, 2019 at 23:05 | history | edited | tmighty | CC BY-SA 4.0 |
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Jun 20, 2019 at 22:55 | comment | added | tmighty | I have tried it, it doesn't work. The cube would have to be located very much "before" the weapon, and that would look like the cube is floating in the air. I will post a screenshot in a minute. | |
Jun 20, 2019 at 22:51 | comment | added | Alex F | Then... shouldn't it be even easier to put the glowing cube in front of the weapon? | |
Jun 20, 2019 at 22:44 | history | edited | tmighty | CC BY-SA 4.0 |
added 63 characters in body
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Jun 20, 2019 at 22:44 | comment | added | tmighty | It's a 3D scene. | |
Jun 20, 2019 at 22:43 | comment | added | Criticizing Israel not allowed | "That is the default behaviour as the weapon is physically in front of the glowing cube." - if it's a 2D GUI screen, then why not put the glowing cube physically in front of the weapon? | |
Jun 20, 2019 at 22:25 | history | asked | tmighty | CC BY-SA 4.0 |