Timeline for Shader is distorting a Texture of a sprite it's working on
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 6, 2019 at 10:29 | comment | added | Sean | Thanks a bunch, changing vec4 Color = texture2D(source, texCoord); to vec4 Color = texture2D(source, gl_TexCoord[0].xy); Fixed the distortion, I'm trying to figure out why but the other shaders I've been messing with are functioning properly now. Thanks again. | |
Jun 6, 2019 at 10:15 | vote | accept | Sean | ||
Jun 6, 2019 at 5:05 | history | answered | Tess | CC BY-SA 4.0 |