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Jun 6, 2019 at 10:29 comment added Sean Thanks a bunch, changing vec4 Color = texture2D(source, texCoord); to vec4 Color = texture2D(source, gl_TexCoord[0].xy); Fixed the distortion, I'm trying to figure out why but the other shaders I've been messing with are functioning properly now. Thanks again.
Jun 6, 2019 at 10:15 vote accept Sean
Jun 6, 2019 at 5:05 history answered Tess CC BY-SA 4.0