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Vaillancourt
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Should How can I makehandle the game harder duringdifficulty level between co-op and single player?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand, I don't want the game to just get easier. On the other hand, I don't want to break continuity by making enemies suddenly stronger, eg I was able to take this down it two hits before, why does it take four all of the sudden.

I do not want there to be an "AI co-op" that comes with you in single player, I think that would make the game worse since it would detract from player agency.

What is the best way toHow can I handle this? How can I keep the difficulty level between co-op and singlegame challenging when a second player joins in?

Should I make the game harder during co-op?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand, I don't want the game to just get easier. On the other hand, I don't want to break continuity by making enemies suddenly stronger, eg I was able to take this down it two hits before, why does it take four all of the sudden.

I do not want there to be an "AI co-op" that comes with you in single player, I think that would make the game worse since it would detract from player agency.

What is the best way to handle the difficulty level between co-op and single player?

How can I handle the difficulty level between co-op and single player?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand, I don't want the game to just get easier. On the other hand, I don't want to break continuity by making enemies suddenly stronger, eg I was able to take this down it two hits before, why does it take four all of the sudden.

I do not want there to be an "AI co-op" that comes with you in single player, I think that would make the game worse since it would detract from player agency.

How can I handle this? How can I keep the game challenging when a second player joins in?

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rtpax
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Should I make the game harder during co-op?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand, I don't want the game to just get easier. On the other hand, I don't want to break continuity by making enemies suddenly stronger, eg I was able to take this down it two hits before, why does it take four all of the sudden.

I do not want there to be an "AI co-op" that comes with you in single player, I think that would make the game worse since it would detract from player agency.

What is the best way to handle the difficulty level between co-op and single player?