Timeline for How to program smooth player 2D movements
Current License: CC BY-SA 4.0
2 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 17, 2019 at 14:28 | comment | added | Flater |
If the player presses JUMP, he wants to jump now, and not wait for acceleration to play out. It doesn't work in every game, but "hold the jump button to charge your jump" tends to works as an acceptable compromise. At least for games where you want fine control over your jump height, which for physics-oriented games is usually the type of control a player wants.
|
|
Dec 26, 2018 at 20:58 | history | answered | Bram | CC BY-SA 4.0 |