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#Debug.DrawRay (and other such functions) never draw in the game view

Debug.DrawRay (and other such functions) never draw in the game view

They're debug drawings and debug info and output should never appear in the "live" program view, which is supposed to mimic the compiled executable's behavior, which strips all references to Debug. If you want to draw in the game window you need top use a LineRenderer or other runtime solution (UI objects, etc).

#Debug.DrawRay (and other such functions) never draw in the game view

They're debug drawings and debug info and output should never appear in the "live" program view, which is supposed to mimic the compiled executable's behavior, which strips all references to Debug. If you want to draw in the game window you need top use a LineRenderer or other runtime solution (UI objects, etc).

Debug.DrawRay (and other such functions) never draw in the game view

They're debug drawings and debug info and output should never appear in the "live" program view, which is supposed to mimic the compiled executable's behavior, which strips all references to Debug. If you want to draw in the game window you need top use a LineRenderer or other runtime solution (UI objects, etc).

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#Debug.DrawRay (and other such functions) never draw in the game view

They're debug drawings and debug info and output should never appear in the "live" program view, which is supposed to mimic the compiled executable's behavior, which strips all references to Debug. If you want to draw in the game window you need top use a LineRenderer or other runtime solution (UI objects, etc).