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Nov 15, 2018 at 0:05 vote accept StuckInPhDNoMore
Nov 15, 2018 at 0:05 answer added StuckInPhDNoMore timeline score: 0
Nov 9, 2018 at 11:06 comment added DMGregory Ah, I thought it might be that. An AnimationClip (a set of keyframes/curves for animating something) is not the same thing as an Animation, which in Unity is a type of Component that plays AnimationClips (a less powerful version of the Animator component). So what you're trying to do is put a square peg in a round hole. It sounds like the real problem you want to solve is "How do I change the speed of one AnimationClip in my Controller being played by my Animator component?" Is that right?
Nov 9, 2018 at 9:41 comment added StuckInPhDNoMore @DMGregory Ive updated the question with relative screenshots. Thanks
Nov 9, 2018 at 9:41 history edited StuckInPhDNoMore CC BY-SA 4.0
added screenshots
Nov 9, 2018 at 2:57 comment added DMGregory Can you show us what you're trying to drag to where? A screenshot may help. There's common confusion between Animation, Animator, and AnimationClip entities in Unity, each of which refers to something different, so it's easy to get two of them mixed up.
Nov 9, 2018 at 0:47 history asked StuckInPhDNoMore CC BY-SA 4.0