Timeline for Godot 3.0 Constant 2D Angular Velocity
Current License: CC BY-SA 4.0
3 events
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Sep 20, 2018 at 20:58 | history | edited | Meizikyn | CC BY-SA 4.0 |
(After debugging, changed order of angular corrent conditional)
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Sep 20, 2018 at 20:01 | comment | added | skrx |
Great that you've found a solution! There was a mistake in my answer (you just need the get_local_mouse_position().angle() ). Please check out if the edited version works.
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Sep 20, 2018 at 18:55 | history | answered | Meizikyn | CC BY-SA 4.0 |