2 added 109 characters in body
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Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

EDIT

Temporarily I'm using isKinematic = true on all of my rigid body objects via event trigger.

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

EDIT

Temporarily I'm using isKinematic = true on all of my rigid body objects via event trigger.

1
source | link

Unity3d Pause RigidBody object, don't stop time

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?