2 added 109 characters in body

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

EDIT

Temporarily I'm using isKinematic = true on all of my rigid body objects via event trigger.

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?

EDIT

Temporarily I'm using isKinematic = true on all of my rigid body objects via event trigger.

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# Unity3d Pause RigidBody object, don't stop time

Time.timeScale = 0 obviously works to stop physics but it's also stoping my Invoke calls. How can I get around this to pause ONLY the game physics?