3 typos corrected
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In WowWoW (World of warcraftWarcraft), players skip all quest descriptions, and mindlessly spam "auto attack button", ignore the environment, lore, npcNPCs as they never existed. IeI.e., they enter a brain dead "mode". If you ask someone of them what he saw, he won't be able to remember a thing. Except the "Lvl 60" number.

I noticed that in my game, if iI include lot of mobs iei.e. 1 pack for every 10 seconds of distance traveled, the same effect happens. Players ignore all lore. and are inflicted with amnesia.

I also noticed that if my dungeon starts empty ege.g. the first 30 meters completely barren of mobs, the players go Lore heavy mode and spendsspend every inch and cranny to find everything.

Question: How can iI make a player switch to Normal Brain mode (craves for lore) after a group of enemies have been killed.?

In Wow (World of warcraft), players skip all quest descriptions, and mindlessly spam "auto attack button", ignore the environment, lore, npc as they never existed. Ie, they enter a brain dead "mode". If you ask someone of them what he saw, he won't be able to remember a thing. Except the "Lvl 60" number.

I noticed that in my game, if i include lot of mobs ie 1 pack for every 10 seconds of distance traveled, the same effect happens. Players ignore all lore. and are inflicted with amnesia.

I also noticed that if my dungeon starts empty eg first 30 meters completely barren of mobs, the players go Lore heavy mode and spends every inch and cranny to find everything.

Question: How can i make a player switch to Normal Brain mode (craves for lore) after a group of enemies have been killed.

In WoW (World of Warcraft), players skip all quest descriptions, and mindlessly spam "auto attack button", ignore the environment, lore, NPCs as they never existed. I.e., they enter a brain dead "mode". If you ask someone of them what he saw, he won't be able to remember a thing. Except the "Lvl 60" number.

I noticed that in my game, if I include lot of mobs i.e. 1 pack for every 10 seconds of distance traveled, the same effect happens. Players ignore all lore and are inflicted with amnesia.

I also noticed that if my dungeon starts empty e.g. the first 30 meters completely barren of mobs, the players go Lore heavy mode and spend every inch and cranny to find everything.

Question: How can I make a player switch to Normal Brain mode (craves for lore) after a group of enemies have been killed?

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Ways to Switch Player Mindset How can I make my players interested in the game lore of my MMORPG?

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Ways to Switch Player Mindset?

In Wow (World of warcraft), players skip all quest descriptions, and mindlessly spam "auto attack button", ignore the environment, lore, npc as they never existed. Ie, they enter a brain dead "mode". If you ask someone of them what he saw, he won't be able to remember a thing. Except the "Lvl 60" number.

I noticed that in my game, if i include lot of mobs ie 1 pack for every 10 seconds of distance traveled, the same effect happens. Players ignore all lore. and are inflicted with amnesia.

I also noticed that if my dungeon starts empty eg first 30 meters completely barren of mobs, the players go Lore heavy mode and spends every inch and cranny to find everything.

Question: How can i make a player switch to Normal Brain mode (craves for lore) after a group of enemies have been killed.