Timeline for Multiplayer netcode where all units, including server, are untrusted - possible, feasible, etc.?
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Jul 20, 2018 at 21:10 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 19, 2018 at 10:26 | answer | added | Linaith | timeline score: 1 | |
Jun 19, 2018 at 3:42 | comment | added | DMGregory♦ | It seems like we can reduce your "untrusted server" case to an existing peer-to-peer case: just re-designate the server as a peer, and treat it with the same scrutiny/cross-checking you would another player's client. | |
Jun 19, 2018 at 1:58 | history | asked | TheHans255 | CC BY-SA 4.0 |