Timeline for File operation(s) failure on game crash/kill by OS/User in Android
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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May 14, 2018 at 6:41 | vote | accept | Faisal Imran | ||
May 12, 2018 at 17:41 | comment | added | John Hamilton | @Darkhogg Well, not in Unity, that's for sure. (I did change linux kernel at one point for a project for this specific purpose and it's certainly possible to let programs handle SIGKILL) | |
May 12, 2018 at 11:45 | comment | added | Darkhogg | @JohnHamilton SIGKILL can't be handled, by definition. | |
May 12, 2018 at 7:05 | comment | added | John Hamilton | You gotta handle your SIGTERMs and your SIGKILLs (well maybe not SIGKILLs, Android is probably using SIGTERM). (Don't have time to research / write up a full answer but that's the basic idea.) | |
May 11, 2018 at 21:11 | answer | added | Kevin Krumwiede | timeline score: 3 | |
May 11, 2018 at 16:22 | history | tweeted | twitter.com/StackGameDev/status/994976020158730241 | ||
May 11, 2018 at 12:17 | answer | added | MrCranky | timeline score: 20 | |
May 11, 2018 at 12:01 | history | asked | Faisal Imran | CC BY-SA 4.0 |