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Jul 25, 2019 at 14:29 vote accept TechnoSam
Apr 2, 2019 at 18:54 answer added Toron timeline score: 2
Mar 30, 2018 at 19:58 comment added TechnoSam @Kromster For my particular use case, I'm only looking at 2D art right now, so for characters you might have a sprite sheet, or potentially a rigged sprite with animations. Backgrounds and menu images would be static. I didn't intend to commit this question to just that though because I figured this is a general problem that a lot of developers may need to solve.
Mar 30, 2018 at 8:52 history tweeted twitter.com/StackGameDev/status/979642509717536768
Mar 30, 2018 at 4:29 comment added Kromster How much is the work-pipeline involved? Are we talking about drawing menu pictures, or about creating characters (with styling, modelling, skinning, rigging, animating and etc.)
Mar 30, 2018 at 4:27 history edited Kromster CC BY-SA 3.0
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Mar 29, 2018 at 17:19 history edited Vaillancourt
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Mar 29, 2018 at 15:54 review First posts
Mar 30, 2018 at 13:39
Mar 29, 2018 at 15:48 comment added TechnoSam Please leave an explanation for downvotes so I can improve the question.
Mar 29, 2018 at 14:54 history asked TechnoSam CC BY-SA 3.0