Timeline for Unity Custom EventManager, multiple arguments, and order
Current License: CC BY-SA 3.0
4 events
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Mar 17, 2018 at 7:26 | comment | added | Draco18s no longer trusts SE | As for handling the order, you need some concept of priority. High gets run first, then normal, then low. Keeping in mind that two callbacks with the same priority (before adding priority, its like everything has the same "normal" priority) will be run in the order that they are added. You'll just have to deal with it. | |
Mar 17, 2018 at 1:24 | comment | added | Ugo Hed | make a delegate for each... done, not pretty... And for the order of the execution of the fonction, how can i handle that ? | |
Mar 17, 2018 at 0:48 | history | answered | Draco18s no longer trusts SE | CC BY-SA 3.0 |