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Mar 1, 2018 at 11:16 answer added Lovro timeline score: 1
Feb 25, 2018 at 10:15 comment added Vanquished Wombat As you suggest, I see this as the deepest part of a sequence of overlap detection with the board broken into cells like a chess board, then for any objects in the same cell a bounding rectangle check and finally the most expensive edge intersection check based on the line-scanned edge matrix. I would do the edge tracing once at game start or even store and load as game data.
Feb 25, 2018 at 2:50 comment added Kyy13 Also you only need to scan the area of the bounding boxes not the entire canvas.
Feb 25, 2018 at 2:41 comment added Kyy13 Why don't you just start with a bounding rectangle to quickly eliminate most of the shapes? Then you can do more expensive edge detection on the one or two shapes that overlap your bounding rectangle.
Feb 24, 2018 at 12:40 comment added DMGregory If you want to post an answer to your own question, you should post it as an answer, not embedded inside the question itself.
Feb 24, 2018 at 10:36 review First posts
Feb 25, 2018 at 3:22
Feb 24, 2018 at 10:33 history asked Vanquished Wombat CC BY-SA 3.0