Timeline for Game engine: a decent way, architecture-wise, to implement scripting support?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 2, 2011 at 20:12 | answer | added | Paul Kelly | timeline score: 1 | |
Aug 2, 2011 at 0:50 | comment | added | munificent | What problems do you have that introducing a scripting language will solve? | |
Aug 1, 2011 at 18:35 | history | tweeted | twitter.com/#!/StackGameDev/status/98099588229120001 | ||
Aug 1, 2011 at 17:09 | answer | added | James | timeline score: 3 | |
Aug 1, 2011 at 16:59 | answer | added | FxIII | timeline score: 2 | |
Aug 1, 2011 at 14:57 | history | edited | Artemiy | CC BY-SA 3.0 |
added 101 characters in body
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Aug 1, 2011 at 14:32 | answer | added | Paul Kelly | timeline score: 1 | |
Aug 1, 2011 at 14:00 | history | migrated | from stackoverflow.com (revisions) | ||
Aug 1, 2011 at 13:44 | history | asked | Artemiy | CC BY-SA 3.0 |