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Timeline for Cutting a body in box2d

Current License: CC BY-SA 4.0

10 events
when toggle format what by license comment
May 24, 2021 at 19:31 history edited Pikalek CC BY-SA 4.0
updated project URL as codeplex is going offline soon, updated file location
Jul 28, 2011 at 8:13 vote accept Darth Vader
Jul 28, 2011 at 8:13 comment added Darth Vader After ReBoot my brain :) , I used Ray Cast as you said and everything work fine!
Jul 27, 2011 at 12:14 comment added Darth Vader I broke my brain X_x =)
Jul 27, 2011 at 9:02 comment added Den In Farseer they cast a reverse ray to get the exit point. You can try reversing b2RayCastInput points to cast reversed ray to get exit point.
Jul 27, 2011 at 8:48 comment added Darth Vader From documentation:**You can cast a ray at a shape to get the point of first intersection and normal vector** It is only one point, but I need two points. May I use in this case Contact Manifolds???
Jul 26, 2011 at 14:32 comment added Darth Vader I found this method in documentation.
Jul 26, 2011 at 14:04 comment added Den I believe you can use this method to get the intersection points : b2Shape.RayCast(...) code.google.com/p/box2d/source/browse/trunk/Box2D/Box2D/…
Jul 26, 2011 at 13:04 comment added Darth Vader For simple example I create one body and vector, vector construct on two points. Collision between vector and body works fine, but I still did not think how to get the intersection point of the vector and the body??? UPD: I have one idea, but...
Jul 26, 2011 at 11:30 history answered Den CC BY-SA 3.0