Timeline for Cutting a body in box2d
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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May 24, 2021 at 19:31 | history | edited | Pikalek | CC BY-SA 4.0 |
updated project URL as codeplex is going offline soon, updated file location
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Jul 28, 2011 at 8:13 | vote | accept | Darth Vader | ||
Jul 28, 2011 at 8:13 | comment | added | Darth Vader | After ReBoot my brain :) , I used Ray Cast as you said and everything work fine! | |
Jul 27, 2011 at 12:14 | comment | added | Darth Vader | I broke my brain X_x =) | |
Jul 27, 2011 at 9:02 | comment | added | Den | In Farseer they cast a reverse ray to get the exit point. You can try reversing b2RayCastInput points to cast reversed ray to get exit point. | |
Jul 27, 2011 at 8:48 | comment | added | Darth Vader | From documentation:**You can cast a ray at a shape to get the point of first intersection and normal vector** It is only one point, but I need two points. May I use in this case Contact Manifolds??? | |
Jul 26, 2011 at 14:32 | comment | added | Darth Vader | I found this method in documentation. | |
Jul 26, 2011 at 14:04 | comment | added | Den | I believe you can use this method to get the intersection points : b2Shape.RayCast(...) code.google.com/p/box2d/source/browse/trunk/Box2D/Box2D/… | |
Jul 26, 2011 at 13:04 | comment | added | Darth Vader | For simple example I create one body and vector, vector construct on two points. Collision between vector and body works fine, but I still did not think how to get the intersection point of the vector and the body??? UPD: I have one idea, but... | |
Jul 26, 2011 at 11:30 | history | answered | Den | CC BY-SA 3.0 |