Timeline for Unity post-processing effect conflicts with UI Image blur shader
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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S Dec 21, 2017 at 16:38 | history | bounty ended | BotskoNet | ||
S Dec 21, 2017 at 16:38 | history | notice removed | BotskoNet | ||
Dec 21, 2017 at 16:38 | vote | accept | BotskoNet | ||
Dec 21, 2017 at 7:33 | comment | added | Seyed Morteza Kamali |
@BotskoNet when you create image effect in unity it have three thing : Cull Off And ZWrite Off And ZTest Always // No culling or depth
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Dec 21, 2017 at 6:01 | history | tweeted | twitter.com/StackGameDev/status/943723107247943680 | ||
Dec 21, 2017 at 2:57 | answer | added | Seyed Morteza Kamali | timeline score: 1 | |
S Dec 19, 2017 at 16:24 | history | bounty started | BotskoNet | ||
S Dec 19, 2017 at 16:24 | history | notice added | BotskoNet | Draw attention | |
Dec 16, 2017 at 18:43 | comment | added | BotskoNet | Yes. I have a Canvas set to Screen Space - Overlay. That has a child empty game object, which holds the panel with the blur shader, and the text/images. | |
Dec 16, 2017 at 18:37 | comment | added | DMGregory♦ | Is your Pause Menu being rendered in Screen Space - Overlay mode? Or a different mode? | |
Dec 16, 2017 at 18:17 | history | asked | BotskoNet | CC BY-SA 3.0 |