Timeline for How to make a boss control multiple object spawners in Game Maker Studio 2
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jan 5, 2019 at 6:00 | comment | added | user64742 | Yes, I'm aware of this. I just didn't realize the formal enum declaration had been added. It's been a while since such additions made it to the language.You don't want to see how many named global constants I have for that..... | |
Jan 4, 2019 at 13:41 | comment | added | Steven |
Alternatively, gamestates can also work just as well by using an integer (int ) instead. enums are technically just integers that allows easier readability.
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Jan 4, 2019 at 1:15 | comment | added | user64742 | Still on Game Maker 8.0. I knew some changes occurred to the language but I wasn't aware they had progressed that far in new additions. That's quite interesting. | |
Jan 2, 2019 at 8:06 | comment | added | Steven | If you're using Game Maker Studio 2, then it should be: docs.yoyogames.com/source/dadiospice/002_reference/… But keep in mind that mine example was a raw sketch of XNA code. defining variables in GMS2 is slightly different. | |
Dec 26, 2018 at 0:43 | comment | added | user64742 | When were enum’s added? They don’t exist in my version? | |
Dec 12, 2017 at 16:16 | history | answered | Steven | CC BY-SA 3.0 |