Timeline for Unity mobile game generates too much cache
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Oct 14, 2017 at 23:19 | vote | accept | Candid Moon _Max_ | ||
Oct 11, 2017 at 15:18 | history | edited | Candid Moon _Max_ | CC BY-SA 3.0 |
Delete unnecessary edits
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Oct 11, 2017 at 15:17 | answer | added | Candid Moon _Max_ | timeline score: 0 | |
Oct 11, 2017 at 13:43 | comment | added | DMGregory♦ | If your edits have solved your problem, please feel free to post them as an answer that you can later mark Accepted. :). Just don't clear your cache too aggressively — lots of phone users have more storage than data bandwidth in a month, so when an ad can play from cache instead of re-downloading that can be kinder to their data plan, even if it costs a bit of revolving storage. | |
Oct 11, 2017 at 13:33 | history | edited | Candid Moon _Max_ | CC BY-SA 3.0 |
Add an edit with helpful information
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Oct 11, 2017 at 13:01 | history | edited | Candid Moon _Max_ | CC BY-SA 3.0 |
Add an edit with helpful information
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Oct 11, 2017 at 12:10 | history | asked | Candid Moon _Max_ | CC BY-SA 3.0 |