Timeline for Box2d topdown racing game - killing "residual" forces
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jul 31, 2017 at 1:38 | vote | accept | German Gorodnev | ||
Jul 22, 2017 at 20:28 | answer | added | CLo | timeline score: 1 | |
Jul 22, 2017 at 9:50 | comment | added | German Gorodnev | @Chris I added the movement code, but I don't think that it's because of the torque. Even if it is, how can I get rid of the momentum? | |
Jul 22, 2017 at 9:49 | history | edited | German Gorodnev | CC BY-SA 3.0 |
Movement code added
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Jul 21, 2017 at 20:12 | comment | added | CLo | It would be helpful to see the code you are using. I suspect you want to use a force perpendicular to the car, rather than a torque force. The torque force won't interact with the existing movement. | |
Jul 21, 2017 at 19:55 | history | asked | German Gorodnev | CC BY-SA 3.0 |